Virtual reality is slowly and surely becoming a revolutionary technology in many industries such as gaming, cinema, and now more than ever in the growing world of non-fungible tokens. However, Nexus firmly believes that the possibilities of virtual reality are vastly unexplored and vital to the sustainability and growth of the human race. Virtual reality has the potential to eliminate the need for public schools, office buildings and court rooms through extremely immersive virtual online learning and interaction. We are already seeing a transfer with this pandemic, and the growth of zoom. The immediate possibilities are endless, and that’s just where the possibilities start.
Nexus will revolutionize the world by taking on world leading industries such as the paper industry, fossil fuel industry, the travel industry, and be revolutionary for efficiency in judicial systems, education systems, and the entirety of social networking and virtual connections. After 10 years of dreaming and researching and believing I still firmly believe that we still have no idea in how many ways vr will change the world
The idea of Vr has been around since as early as 1935 when the first fictitious book was published outlining the idea. Since then is has seen slow yet exponential growth and as of recent days has turned into tens of billions of dollars. The history of VR is highlighted throughout history through advancements in gaming, entertainment, travel, therapy, learning, and social connection through immersive sensual technology. The idea had largely failed to gain traction until Facebook purchased oculus for 2 billion dollars and dedicated an entire portion of the company into its development. Industry leaders such as Samsung and Sony took notice and created their own virtual reality systems for public sale.
In recent years the abundance of this technology has started to show with wide distribution, marketing and sale of virtual reality products from these giants. The idea behind virtual reality is, if you control your sensual input, you control your perception of space/time. Up until recently, and even now, products haven’t been able to fully achieve the astounding results that we all imagine. Virtual reality headsets have taken advantage of humans stereoscopic vision, and introduced an exiting immersing element into the world of VR. However, nexus believes that the true potentials of VR are currently unknown.
Nexus believes that *active* VR (oculus), where extreme physical body movement is required for visual input, is not the immersive experience everyone imagines when thinking of VR.
Every time we go to sleep we enter a virtual reality.Our brains are very well equipped to handle the transition between perceived realms, and subsequently are very ready to accept a new, virtual, reality at any moment, even while awake. Conscious physical movement
s an obvious detriment and distraction from the shift from lucidity, and nexus systems aim to revolutionize the immersive properties of VR, which lack in current systems, by offering as little physical input as possible to control your journey through the virtual realm. How Nexus Changes VR
Beyond the shift from active VR into passive, neXus utilizes several tools to maximize the transition
Some of these tools are:
1. Combining state of the art seating tech containing 48 airbags, digitally mapping your body and reclining 180* to create a *zero g* experience
2.Game changing customized keypads and controllers designed to be as ergonomic as possible and only require small movements to complete any input required task.
3. Emerging 4K 240hz 1000R OLED monitor technology to provide strain-less immersive viewing, premium quality, and maximum comfort.
4. Premium adjustable sound engineering, designed to provide the least invasive and most realistic audial effects that can be provided. *Also, will have integrated subwoofers for those who wish to experience their music/media physically.*.
The combination of these devices, and the lack of physical input required for control, allow users to transfer consciousness to where their brain starts to write in what isn’t there. They can start feeling wind that doesn’t exist, physical momentum that doesn’t exist (such as falls and turns) needlessly compensated for, as users start to relax into the system. This is just the start. With more funding and therefore resources at my disposal I will continue to innovate and lead Nexus into the industry aiming to change reality as we know it.
•work from home
•virtual real estate
•ethical travel alternatives
•labor force distributions
•commercial diversity and unions
•therapy and suicide prevention
•long distance relationships
As stated previously, the world changing applications of virtual reality can be considered endless. The immediate changes it can provide alone produce a sense of awe when considered and that feeling will only continue and increase for decades to come.
The design of Nexus is intended to follow the following principles
1. Simplicty: Nexus should be as simple as possible, even at the cost of efficiency. The average gamer should be able to follow and implement the entire system, so as to fully realize the revolutionizing potential that VR brings further the vision of Nexus as a platform to connect the world. Any optimization that adds complexity should not be included unless the optimization provides very substantial benefit.
2. Universality: A fundamental part of Nexus philosophy is that Nexus holds an open arms policy towards innovation and community. Want to connect your new Device? You can. Want to add your own personalization, such as air conditioning, temperature control, drink dispensers, and upgraded sound system? You can. Want to partner with the next leading competitor to increase efficiency for the benefit of the human race? You can.
3.Modularity: the Components of nexus should be designed to be as modular and separable as possible. Over the course of development, our goal is to create a system where one could easily make a modification, and the system would integrate with it seamlessly. Nexus should be designed so that if a part is taken from a nexus system, that part should be easily used in any other application previously designed for with any other product.
4.Agility: We will be extremely judicious about making modifications to high level constructs. If any efficiency increasing development occurs down the production process we will take full initiative to exploit that development.
5.Non-discrimination: the system should not attempt to actively restrict or prevent specific categories of usage. All regulatory mechanisms in the protocol should be designed to directly regulate the harm and not attempt to oppose specific undesirable applications.
Health issues and concerns:
Many express concerns about the physical health of nexus users. Nexus will work towards creating the most optimally capable system to cater to the health of those that use Nexus. This already includes a state of the art full body massage incorporated with thermal pads for muscle relaxation. In addition to the healing effects of massage we will soon offer a optional full body EMS system for those who wish to receive a work out while using their Nexus, so that deterioration of muscle tissue does not occur while in use.